The context first
Most projects start with a short email and a clear problem. Everything else follows from there.
Two things shape every collaboration from the start: timeframe and budget. Not as constraints to negotiate, but as the actual parameters that determine what we can build.
When they are clear, scale, materials, and complexity can be adjusted accordingly. When they are not, it usually means the project is not ready yet.
Two things shape every collaboration from the start: timeframe and budget. Not as constraints to negotiate, but as the actual parameters that determine what we can build. When they are clear, scale, materials, and complexity can be adjusted accordingly. When they are not, it usually means the project is not ready yet.
What a collaboration can look like
Whether the starting point is an existing work, a variation of it, or something built from scratch, the process always begins in the same place: understanding what the work needs to be in its specific context, not what it should look like or what category it falls into.
When the brief calls for a form that doesn’t exist yet, whether a single object or an intervention on a space, I develop it from the ground up: concept, design, engineering, and production, all at the studio. This is for the brave ones who share my vision of the work.
Sometimes a project already almost fits as it is, just adjusted to your space, scale, or story, while the core of the work stays intact. Projects like Waves have been produced in different formats for science museums, brand headquarters, and global campaigns.
If you are looking for a loan for exhibitions, events or brand activations, this is it. No production involved, just confirming the piece is the right fit for your context and handling the logistics. From one-day events to year-long exhibitions.
Image licensing for publications, ad campaigns or broadcast. No physical object involved, no shipping, just images. Reach out and let me know the image you’d like to use, and in which context, so we can explore licensing options.
The process
Projects move through clear phases: development, prototyping, production, and installation. Each one has its own timing and cost, and nothing moves forward without confirmation at each step.
Not always necessary, but useful when the context is still evolving. This stage sets shared ground to clarify the vision before the design work begins: references, approaches, constraints, feasibility.
The starting point for most commissions. From first sketches to a complete blueprint: form, materials, integration into the space, technical requirements. This is where the direction gets fixed.
Essential for projects that depart from existing works. It validates engineering, finishes, and scale before committing to production. Its approval activates the final production phase.
Full fabrication in-house, with external specialists coordinated when the project requires it. For architectural integrations, I work directly with your technical team to ensure the piece and the space resolve together.
I handle packaging, shipping coordination, and installation. For standalone works, I install directly. For complex integrations, I provide guidance for your team and am normally present on site.
Before we get started
A useful first email includes: what you are trying to do, where the work will live, any relevant constraints, a rough timeline, and a budget range.
That is usually enough to assess whether the project makes sense for both of us and in which direction it could go.
A useful first email includes: what you are trying to do, where the work will live, any relevant constraints, a rough timeline, and a budget range. That is usually enough to assess whether the project makes sense and what form it could take.
Payments structure
- Custom editions of existing work are usually split 50% to start, 50% before delivery.
- Projects built from scratch move in milestones, with the ratio depending on scale and complexity.
Either way, a deposit confirms the project and holds the schedule. Initial conversations are always free. Dedicated concept development and formal proposals are billable.
A few things worth knowing
I take on a limited number of commissions a year, for spaces and brands that need an intervention or object built around an idea, not off a spec sheet. If the brief is something that you already have clearly pictured and are just looking for production, I’m probably not the right fit. If it’s an intuition without an obvious form yet, that’s where a collaboration makes sense.
Small and mid-scale commissions typically need a minimum of three months. Large pieces take six months to a year. There have been weekend turnarounds for advertising contexts and hand-carried pieces on transatlantic flights. It depends entirely on what the project actually is, but the sooner you reach out the better.
Enough to do it properly. Objects, space interventions, and interactive installations sit at very different price points, so it depends entirely on what we’re talking about. Scale, materials, customization, and deadline pressure all affect cost within each of those. Knowing your budget range upfront saves both of us time, so I’ll ask for it early rather than quote blind. It leads to faster decisions and better outcomes for both sides.
Yes, of course.
Yes, the condition is not the client type but whether the project is the right fit.
Yes, and it’s increasingly the most direct application of what the studio explores. Whether you’re a homeowner, a small business, or an interior designer the process works the same way.
Creativity with infrastructureto back it up
Creativity with infrastructure to back it up
You get the same technical capacity expected from a production shop,
with the added value of working directly with the people behind the original ideas.
Creativity with infrastructureto back it up
You get the same technical capacity expected from a production shop, with the added value of working directly with the people behind the original ideas.