The context first
Most projects start with a short email and a clear problem. Everything else follows from there.
Two things shape every collaboration from the start: timeframe and budget. Not as constraints to apologize for, but as the actual parameters that determine what is possible.
When they are clear, scale, materials, and complexity can be adjusted accordingly. When they are not, it usually means the project is not ready yet.
What a collaboration can look like
Whether the starting point is an existing work, a variation of it, or something built from scratch, the process always begins in the same place: understanding what the work needs to be in its specific context, not what it should look like or what category it falls into.
When the context calls for something that does not exist yet, I develop it from the ground up. This is more than briefing-in, design-out. It is a process of defining what the work needs to be before deciding what it is, working across concept, design, engineering, and production without fragmenting them.
Some works, like Receptive Environments or the Strata sculptures, are built around data specific to a place and moment in time. They can be recreated as editions rooted in a new location, a building, an event, or a date that is meaningful to you. Same logic, different input, new object.
Projects like Waves have been produced in different formats for science museums, brand headquarters, and global campaigns. Scale, materials, finish, and integration can be adjusted to fit a specific space or brief while the core of the work stays intact.
Some projects are available for loan to events, brand activations, and temporary exhibitions. No production needed, just logistics and a setting that makes sense. Available in different configurations depending on scale and context.
Images and video from existing projects have been licensed for campaigns, publications, and broadcast. If the work fits your context without requiring physical production, it is worth exploring. Just reach out and we can explore licensing options.
The process
Projects move through clear phases: development, prototyping, production, and installation. Each one has its own timing and cost, and nothing moves forward without confirmation at each step.
Not always necessary, but useful when the context is still evolving. This stage sets shared ground to clarify the vision before the design work begins: references, approaches, constraints, feasibility.
The starting point for most commissions. From first sketches to a complete blueprint: form, materials, integration into the space, technical requirements. This is where the direction gets fixed.
Essential for projects that depart from existing works. It validates engineering, finishes, and scale before committing to production. Its approval activates the final production phase.
Full fabrication in-house, with external specialists coordinated when the project requires it. For architectural integrations, I work directly with your technical team to ensure the piece and the space resolve together.
I handle packaging, shipping coordination, and installation. For standalone works, I install directly. For complex integrations, I provide guidance for your team and am normally present on site.
Before we get started
A useful first email includes: what you are trying to do, where the work will live, any relevant constraints, a rough timeline, and a budget range.
That is usually enough to assess whether the project makes sense for both of us and in which direction it could go.
A useful first email includes: what you are trying to do, where the work will live, any relevant constraints, a rough timeline, and a budget range. That is usually enough to assess whether the project makes sense and what form it could take.
Payments structure
For editions and variations of existing works: 50% to start, 50% before delivery.
For new developments: milestone-based, with the ratio depending on scale and complexity. A deposit confirms the project and holds the schedule.
Initial conversations are always free. Dedicated concept development and formal proposals are billable.
For editions and variations of existing works: 50% to start, 50% before delivery. For new developments: milestone-based, with the ratio depending on scale and complexity. A deposit confirms the project and holds the schedule. Initial conversations are always free, dedicated concept development and formal proposals are billable.
A few things worth knowing
Small and mid-scale commissions typically need a minimum of three months. Large pieces take six months to a year. There have been weekend turnarounds for advertising contexts and hand-carried pieces on transatlantic flights. It depends entirely on what the project actually is.
Enough to do it properly. I have worked on projects from a few thousand to well above six figures. Scale, materials, customization, and deadline pressure all affect cost. I prefer asking for your budget range upfront and working from there. It leads to faster decisions and better outcomes for both sides.
Yes, when the project fits. The condition is not the client type but whether the project’s constraints make sense and the resulting work stands on its own terms.
Yes. Objects and installations for living and working spaces are increasingly the most direct application of what the studio explores. Working with homeowners and their interior designers is something I do with the same level of involvement as any institutional project.
Creativity with infrastructureto back it up
You get the same technical capacity expected from a production shop,
with the added value of working directly with the people behind the original ideas.
Creativity with infrastructureto back it up
You get the same technical capacity expected from a production shop, with the added value of working directly with the people behind the original ideas.